Mac Dyld Library Not Loaded

  1. Mac Dyld Library Not Loaded Executable Path Python
  2. Mac Dyld Library Not Loaded Usr Local Opt Readline Lib Libreadline 7 Dylib

On Mac OSX with QT 5.5, I've got a Qt app that calls a custom dylib that I coded.

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I can get my app and dylib to run just fine if I do it from QT Creator, and can get it to run from command line if I open a terminal and 'cd' into the deployment's Content/MacOS directory, and then run it with './LibraryTester'. It finds that dylib just fine because it's in the same directory as the executable 'LibraryTester'.

No problem, glad you got that all worked out. If you don't want the framework at a system level you can put it anywhere you want. In your home directory under /Library/Frameworks would be a. Dec 05, 2011  This version of SSHFS was built for OSXFUSE and does not need the MacFUSE compatibility layer. It is compatible with Mac OS X 10.5 and later. This comment has been minimized.

However, when trying to use this in production, it jams with a fatal error. How do I get past this 'library not loaded / image not found' deployment error when doubleclicking the following LibraryTester.app?

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/Users/mike/Projects/build-LibraryTester-Desktop_Qt_5_5_0_clang_64bit-Debug/LibraryTester.app

Dyld Error Message:
Library not loaded: mylib.1.dylib
Referenced from: /Users/USER/*/LibraryTester.app/Contents/MacOS/LibraryTester
Reason: image not found

It's like it can't find the file path for mylib.1.dylib.

I'm having hard time running my app on MacOSX.
The .pro build just fine, but after when I tried to run the .app from inside QtCreator or outside, I get this error :

dyld: Library not loaded: /Users/tourlou2/Qt/5.2.1/clang_64/lib/QtOpenGL.framework/Versions/5/QtOpenGL
Referenced from: /Library/Frameworks/qwt.framework/Versions/6/qwt
Reason: image not found
Trace/BPT trap: 5

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I don't know why It checks in that folder for QtOpenGL, here is my Otool of qwt

Mac Dyld Library Not Loaded Executable Path Python

@otool -L /qwt.framework/Versions/6/qwt
/Users/tourlou2/Dropbox/build-PowerVelo2-Desktop_Qt_5_2_1_clang_64bit-Release/MaximumTrainer.app/Contents/Frameworks/qwt.framework/Versions/6/qwt:
@executable_path/./Frameworks/qwt.framework/Versions/6/qwt (compatibility version 6.1.0, current version 6.1.0)
@executable_path/./Frameworks/QtOpenGL.framework/Versions/5/QtOpenGL (compatibility version 5.2.0, current version 5.2.1)
@executable_path/./Frameworks/QtWidgets.framework/Versions/5/QtWidgets (compatibility version 5.2.0, current version 5.2.1)
@executable_path/./Frameworks/QtGui.framework/Versions/5/QtGui (compatibility version 5.2.0, current version 5.2.1)
@executable_path/./Frameworks/QtCore.framework/Versions/5/QtCore (compatibility version 5.2.0, current version 5.2.1)
@executable_path/./Frameworks/QtSvg.framework/Versions/5/QtSvg (compatibility version 5.2.0, current version 5.2.1)
@executable_path/./Frameworks/QtPrintSupport.framework/Versions/5/QtPrintSupport (compatibility version 5.2.0, current version 5.2.1)
@executable_path/./Frameworks/QtConcurrent.framework/Versions/5/QtConcurrent (compatibility version 5.2.0, current version 5.2.1)
/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0)
/System/Library/Frameworks/AGL.framework/Versions/A/AGL (compatibility version 1.0.0, current version 1.0.0)
/usr/lib/libstdc++.6.dylib (compatibility version 7.0.0, current version 56.0.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 169.3.0)@

Here is my framework structure after I build :
https://www.dropbox.com/s/3n4fh4s46pm7opo/imageFrameWorks.png

I even copied QOpenGL.framework to '/Users/tourlou2/Qt/5.2.1/clang_64/lib/QtOpenGL.framework/'
Like it was requesting but I still have the same error

Mac Dyld Library Not Loaded Usr Local Opt Readline Lib Libreadline 7 Dylib

Thanks if you can guide me a little!